surface-texture.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Surface - ECHARTS-GL</title>
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes"> <!-- Fullscreen Landscape on iOS -->
<link rel="stylesheet" href="./common.css">
</head>
<body>
<div id="main"></div>
<script src="../node_modules/echarts/dist/echarts.js"></script>
<script src="../dist/echarts-gl.js"></script>
<script src="lib/jquery.min.js"></script>
<script src="js/commonUI.js"></script>
<script>
var chart = echarts.init(document.getElementById('main'));
chart.setOption({
backgroundColor: '#fff',
xAxis3D: {},
yAxis3D: {},
zAxis3D: {},
grid3D: {
light: {
main: {
intensity: 0.7,
shadow: true
}
},
viewControl: {
}
},
series: [{
type: 'surface',
shading: 'lambert',
lambertMaterial: {
detailTexture: 'asset/woods.jpg',
// textureTiling: 4
},
wireframe: {
show: true
},
itemStyle: {
color: '#fff'
},
equation: {
x: {
step: 0.05
},
y: {
step: 0.05
},
z: function (x, y) {
if (Math.abs(x) < 0.1 && Math.abs(y) < 0.1) {
return '-';
}
return Math.sin(x * Math.PI) * Math.sin(y * Math.PI);
}
}
}]
});
window.addEventListener('resize', function () {
chart.resize();
});
</script>
</body>
</html>